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	<title>ONE THOUSAND GAMES &#187; Classic Shooters</title>
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		<title>ONE THOUSAND GAMES &#187; Classic Shooters</title>
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		<title>#22. Everyday Shooter</title>
		<link>http://onethousandgames.wordpress.com/2009/01/26/22-everyday-shooter/</link>
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		<pubDate>Mon, 26 Jan 2009 16:33:19 +0000</pubDate>
		<dc:creator>Monica Evans</dc:creator>
				<category><![CDATA[Classic Shooters]]></category>
		<category><![CDATA[Indies]]></category>

		<guid isPermaLink="false">http://onethousandgames.wordpress.com/?p=347</guid>
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I&#8217;d heard of Johnathan Mak&#8217;s game in the context of &#8220;independent things worth playing&#8221;, but I didn&#8217;t think much about it until I heard it discussed at a lecture on &#8220;art-games&#8221;, up against games like Ico, Braid, Bioshock, and Gravitation. In all honesty, I don&#8217;t remember what position the lecturer held: if this was truly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=onethousandgames.wordpress.com&blog=4863901&post=347&subd=onethousandgames&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignnone size-medium wp-image-344" title="everyday_shooter-2" src="http://onethousandgames.files.wordpress.com/2008/09/everyday_shooter-2.jpg?w=300&#038;h=225" alt="everyday_shooter-2" width="300" height="225" /></p>
<p>I&#8217;d heard of Johnathan Mak&#8217;s game in the context of &#8220;independent things worth playing&#8221;, but I didn&#8217;t think much about it until I heard it discussed at a lecture on &#8220;art-games&#8221;, up against games like <em>Ico</em>, <em>Braid</em>, <em>Bioshock, </em>and<em> Gravitation</em>. In all honesty, I don&#8217;t remember what position the lecturer held: if this was truly a piece of art, or just something arty, or a game with nice graphics (which it is). Looking at it myself, I&#8217;m struck by how much it feels like I&#8217;m playing through a piece of visual art.</p>
<p>In presentation, the game feels like an album, actually: a series of musical tracks in a particular order, through which I&#8217;m allowed to play with some beautiful visual pieces for my enjoyment*. Not much of a message here; the game doesn&#8217;t require much of myself, doesn&#8217;t have a clear statement on what it means to be a human being, not does it come across as an <em>important </em>(by which I mean self-important) game. On the other hand, it also doesn&#8217;t offer the sort of contemplation and questioning that much of modern art does. I&#8217;ve always felt that you have to bring a lot of yourself to a Rothko or a Paul Klee before it means something to you, but with <em>Everyday Shooter</em> my mind is caught up in the simple pleasure of shooting, gaining points, and surviving. I come out of it relaxed, happy, and entertained &#8211; which for small games like this one is highly underrated &#8211; but I don&#8217;t feel as if I&#8217;ve learned something momentous.</p>
<p>Much of this can be summed up in what I think of as the artist&#8217;s statement, Mak&#8217;s notes on the game. Paraphrased, his original work involved the &#8220;new game&#8221;, art, innovation, meaning, profound statements, and was, as he discovered, absolutely a mess, and not fun. Lost in &#8220;a ridiculous concoction of self-indulgent, games-are-art-theory-innovation wankery,&#8221; he decided to return to the games that got him into games in the first place: the simple, everyday top-down shooter, where &#8220;even the simplest of things can be the most beautiful of things&#8221;. And so we end up with a small, quirky, <em>fun</em> game.</p>
<p>I don&#8217;t think art has to be serious, certainly. If the message here is to take ourselves a little less seriously (whether you read the artist&#8217;s statement or not), he&#8217;s certainly succeeded. Everyday Shooter is a game I&#8217;m actually quite bad at (so far, I haven&#8217;t passed Level 3), but it&#8217;s one I keep returning to, every day since I installed it, a few minutes at a time. And it makes me smile. On a Monday morning, that&#8217;s all really need.</p>
<p>A note on the music as well: I haven&#8217;t yet found a game that lets me really interact with the music, and most of the heavy lifting in the game&#8217;s soundtrack has already been done by Mak himself. Each level has some simple guitar riffs and pleasing chords, which isn&#8217;t much in music theory. But I like that every action you take in the game adds something to the soundtrack, and makes it feel a little different every time. It&#8217;s a far cry from interactive sound, but it&#8217;s closer to dynamic sound than most games get.</p>
<p><em>Everyday Shooter</em> is available on Steam and elsewhere. Go on &#8211; support your indie artists. It&#8217;ll make your morning.</p>
<p><em>*As someone not very good at this game, I would like the ability to shuffle through the other tracks. Happily, I can unlock them with the points I&#8217;ve earned. Unhappily, it takes somewhere in the neighborhood of 8000. Can&#8217;t have everything&#8230;</em></p>
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			<media:title type="html">Monica Evans</media:title>
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